
I’ve tried a number of times to create my own 3D clothing. No matter how hard I tried, I just couldn’t grasp certain concepts. I either failed to understand how to use the tools I had on hand or I didn’t know what direction to go in. I contacted a fellow 3D graphic artist and he pointed me to some tutorials that got him started. This turned out to be a good thing.
There are tons of tutorials on the internet with concerts to 3D modeling and most of them are done very poorly. Sometimes the person doing it just have the skill for public speaking. Sometimes they just don’t know how to get their point across. Sometimes their information is just garbage. More often than not, though, it is a combination of those three things. Even though the series of video tutorials that I’ve started using are about 5 years old, I was eventually able to grasp the author’s work flow and put my own little flair to it.
The shirt in the picture to the left is my first serious attempt in 3D modeling. I’ve tried to do a number of things in the past but I was never happy with how it was going. I kept feeling like I was working myself into a corner that I couldn’t escape from. This time was different.
Now, the shirt is far from perfect. Getting the joints to work properly in the armpit are is a real pain but I have a feeling that’s a hurdle most modelers have to jump over when they are starting out. Editing joints in general is quite difficult since you’re almost always dealing with movement on three different axis. With time, though, I think I can get a better handle on it.
Well, here’s the first of many or at least I hope so. While it did take several hours over the past couple days to make this, I think I’ll be able to achieve my goals much quicker next time. Now I just need to get inspired to create an article of clothing for my comic.







